Saturday, September 28, 2013

Drug War


Facing a death sentence, a criminal leader bargains for his life by helping the police infiltrate the underworld. Will he betray them? Do you even have to ask? Drug War’s premise may sound as generic as its title, but Johnnie To’s film is stranger than any of the familiar genre tropes it draws upon. Like a coke-addled tribute to M, the film lays bare the intertwining structures of the police and criminal worlds, and then shoots everyone in the head for good measure. What began as a terse procedural ends with such grisly violence that any distinction between cop and crook has been blasted apart in the crossfire. Fortunately, To has more on his mind than doodling in the blood spatter, although his intentions only begin to become clear late in the film with a surprise reference to Erich von Stroheim’s Greed, of all things (it turns out chaining your main character to a corpse is a metaphor made for any occasion). By the time we reach the climactic schoolyard shootout, the clinical detachment of the early scenes has long since melted into festering disgust, leading into a conclusion that is as inevitable as it brutal. Drug lord and prison guard both peddle their wares, and the war begins and ends with a needle: the junkie’s syringe or the state’s lethal injection. Pick your poison.

Thursday, September 19, 2013

Rope


Eight years of faithful service to Hollywood apparently drove Alfred Hitchcock to the experimentation of Rope, his first self-produced feature. Drawn from the Leopold and Loeb case, the film’s plot is very much Hitchcock in black comic mode: two bright young men murder a college chum, stash the corpse in a trunk and then invite the dead man’s friends and family over for fine dining and innuendo (every second line of dialogue is laden with morbid double entendres). But the stylistic conceit—the entire film consists of 10 shots stitched together to look like one long take—marks it as a key inflection point in the director’s career. Rope would serve as a corrective to the disappointing commercial and critical failure of The Paradine Case, much like how the low-budget experimentation of Psycho years later was partly spurred by the unfortunate reception of Vertigo. Even if it doesn’t qualify as major Hitchcock, the film remains a tribute to his willful perversity and restless creativity.

John Dall and Farley Granger work reasonably well as the ambiguously gay duo—the ultra-smarmy Dall is particularly fine in his role as an arrogant young killer—but Jimmy Stewart would do better work for Hitchcock than his performance here as Rupert, a rather unlikely fount of Nietzschean wisdom. When Stewart speaks of offing people to get better tickets for the theatre, his winking manner turns the entire speech into a tongue-in-cheek provocation from someone’s eccentric uncle. Confronted by the persuasive power of this philosophy, he renounces his ideas with almost inexplicable vehemence. Who knew he actually believed this stuff all along? I assumed he was just making conversation. The bemused tone Stewart brings to the film is at odds with the darker undercurrents of the story, where murder becomes a sublimated sexual act for the repressed killers. After strangling their victim, the pair slump into a post-coital haze, with Dall smoking languidly as Granger whimpers, “Can we just stay like this for a while?” I guess he wants to cuddle?

Wednesday, September 11, 2013

Blue Jasmine


More character assassination than character study, Blue Jasmine is Woody Allen’s mordant takedown of the widowed wife of a disgraced real-estate profiteer and her feeble attempts at rehabilitating her ruined life. As the broke (and broken) Jasmine, Cate Blanchett serves well as an imperious one-time millionaire reduced to popping meds and boarding with her grocery-bagging adopted sister. Dubious scenario aside—and this one is a bit of a tough sell even with the adoption copout—this is some of Allen’s most focused and effective filmmaking in ages, revealing a lighter touch that helps mute many of the director’s familiar shortcomings. Some secondary characters may still seem cobbled together from a few Borscht Belt jokes—Michael Stuhlbarg’s horn-dog dentist, for instance—but others have been elevated by imaginative casting, such as Louis C.K.’s genial turn as one of the biggest assholes in a film littered with them. Indeed, the worst of all may be Jasmine herself, who takes the fall for a self-destructing moneyed elite that has reduced the working class to collateral damage in its own petty games. For once, Allen’s scorn towards his characters feel earned, and he leaves this woman to the mercy of her own memories. She is reduced to a muttering mess of grief and guilt, while everyone around her repeats the useless refrain, “The past is past.” Anyone who has ever held a debt knows better.

Tuesday, September 3, 2013

Computer Chess


A primitivist techno-fable set at an early 1980s computer chess tournament, Andrew Bujalski’s Computer Chess is a devious study of loneliness in the cybernetic era. Strand a man on an island and he’ll find a soulmate in his volleyball; lock a programmer in a room with a computer and he’ll see a sentient machine with malice flickering behind its green CRT eyes. Given enough time and isolation, a person could anthropomorphize the air itself. All of which lends an unsettling aura of doubt to the revelation that Caltech programmer Peter may have stumbled upon genuine artificial intelligence in a computer that kind of sucks at chess. With his hunched shoulders and startled eyes, the young man seems to cringe his way through the world. When a pair of middle-aged swingers staying at the same hotel as the tournament try to seduce him into a threeway, the terrified youth flees the room before he can be afflicted by anything resembling human contact. Later, talking a female colleague—whom he clearly has a helpless, chaste crush on—Peter’s references to chess take on a repressed erotic tinge. “Did two bodies collide and one disappear?” he asks. Clearly, this is a man who would write love poetry in Boolean logic.

But Bujalski is interested in more than mere sniggering at the sex lives of computer nerds, however much fun that may be (and it kind of is, sad to say). Using a degraded video aesthetic, the director has created a film that seems to dissolve alongside the sanity of its own characters. One tournament contestant, the prickly Papageorge, ends the film trapped in a loop like a faulty piece of programming. Another imagines the competitors moving around the room like chess pieces on a grid. The madness culminates in one final deranged vision: a prostitute peeling away a chunk of her skull to reveal the blinking circuitry beneath. Compare this to Richard Brautigan—another Caltech poet, like Peter—who once wrote of a faux-paradise where technology and nature mingled in cybernetic forests and meadows (home on the range, where the deer and the androids play). For Brautigan, the rise of the computer world would push humanity back towards its stinking, root animality, reducing men and women to little more than pets beneath the benevolent watch of these “machines of loving grace.” Rather than the poet’s mock-innocent techno-utopia, Bujalski offers a more profane union, with man acting like machine and machine acting like man. Damaged loners living life through a screen, these programmers steadily lose their sense of where humanity ends and technology begins. Watch the world through a camera long enough and you might begin to think it was part of your eye too.

Tuesday, July 30, 2013

Branded to Kill


The avant-garde lives next door to the B-movie ghettos, and Seijun Suzuki razes the fences with Branded to Kill. Theoretically, there’s a plot—assassins, butterflies, betrayal, something something, death—but its presence is more out of habit than choice. If nothing else, it provides a structure for Suzuki to dynamite, and images sprout like flowers from the ruins: a dead woman’s hair swirling in the toilet, a live woman’s face shellacked with rain, an apartment wall pinned full of dead butterflies. Whatever emotional coherence lacking in the story’s discombobulated gangster clichés is found in these startling visions of annihilation. Not that the film is entirely abstract: Suzuki makes a concentrated effort to articulate this loopy system of ranked hire killers jockeying for position while engaging in slapstick assassinations or other inexplicable adventures. Yet the director’s inner anarchist will not be calmed, and if the film sometimes resembles a towering monument built upon a swamp, that’s probably the point. Suzuki is a cinematic saboteur par excellence, but his primary target is most often himself. Every character with more than one line may be a murderer, but this is still a film where the hero has a fetish for sniffing boiling rice, which does tend to somewhat deflate the tough-guy mystique that comes with being the third-ranked killer in the country, world, or whatever.

Over 30 years later, Suzuki would return to this same set-up for Pistol Opera, a vastly different yet equally powerful take on the material. Sporting the director’s trademark monochromatic colours, the later film emphasizes the unreality of the story, stylizing the settings into something theatrical, treating the characters as little more than lifelike dolls to be posed in elaborate playhouses. Freed from the shackles of his Nikkatsu studio contract, Suzuki would completely unleash his formalist tendencies in Pistol Opera as he stared down death with a steeliness that would make even the unflappable Joe Shishido tremble. Politely put, Branded to Kill is just slightly more unhinged (actually, it’s utterly bugfuck). Like its successor, the film is obsessed with mortality, but it offers the frenzy of youth in the place of the serenity of age. At once terrified and mischievous, Branded to Kill doesn’t gaze into the abyss so much as just throw a few firecrackers into the void and then run like hell. Perhaps there is some comfort to be gleaned from Suzuki’s conception of living with death as a hyper-violent buddy comedy. Perhaps it’s just more fun to laugh as you tumble into your grave. Or perhaps the real truth is found in how Hanada, No. 3 killer and No. 1 chump, faces a paralyzing despair like something out of Beckett: “I must kill, I can’t kill, I’ll kill.” What does it matter? The final outcome is the same.

Thursday, July 18, 2013

Frances Ha


Many a soul has been swallowed up by the great gulf between post-adolescence and adulthood, and Noah Baumbach’s Frances Ha is a knowing survey of the wreckage of 20-something ennui. Frances is a 27-year-old dancer that doesn’t dance, a dream girl without a dreamer, a whirling mess of a woman. She’s charmingly whimsical and infuriatingly impractical. The beauty of Greta Gerwig’s portrayal of Frances lies in how she can capture this clumsy vitality without becoming completely obnoxious. Good thing, too, because her buoyant presence serves as a counterbalance to the occasionally leaden touch of the director, who sometimes seems like he would be happier just stomping all over the dreams of these deluded art-school kids without all this pretence of comedy—and that is hardly the only way he creates trouble for himself. Drawing stylistic inspiration from the French New Wave (there’s also a Leos Carax homage thrown in for good measure), Baumbach invites unflattering comparisons to the most iconic cinematic representations of wayward 20-something dreamers. For all the film’s liveliness and wit, the director is too calculating to match the loose energy of early Truffaut, much too constrained to recreate the probing methods of a young Godard. But perhaps that is the point, as he treats his cinematic forebears with the same wry fondness he feels for Frances and her cohorts. The film’s black-and-white look, couched in New Wave mannerisms, is equal parts tribute to and critique of those lost in the romanticism of youthful freedom.

Sunday, July 7, 2013

The Savage Innocents


Nicholas Ray’s Hollywood career was well into the final curves of its flaming death-spiral by the time The Savage Innocents was released in 1960. He was fighting a losing battle with his addictions, and only two more troubled mainstream productions stood between him and a decade wandering the artistic wilderness, teasing out interest in dead-on-arrival projects while limping by on the largesse of friends and admirers. A short porn film and a couple of collaborations—the recently re-released We Can’t Go Home Again and Lightning Over Water, co-directed with Wim Wenders—would eventually surface, but The Savage Innocents can be seen as the last truly personal film Ray would make inside the studio system, his last complete attempt at injecting his hot-blooded artistry into the cold machinery of commercial filmmaking. The film ends with a tense farewell between two friends who must become enemies for their own survival, and I can think of no better epitaph for this stage of the director’s working life.

The Savage Innocents is a mess of good ideas executed badly, flashes of brilliance followed by scenes as flat as the Arctic plains where the action takes place. Much effort has been put into researching the life and customs of the Inuit, and the story charts a fascinating progression, beginning with the hunter Inuk (Anthony Quinn) squabbling with a rival over potential mates before moving on to first contact with western civilization. Unfortunately, the early scenes often resemble a backlot re-staging of Nanook of the North, and Ray’s sub-Flaherty impulses—pedantic narration, for one—rarely bear good results. Even worse, any attempts to recoup some authenticity are scuppered by the appalling Pidgin English that accounts for the bulk of the dialogue. Reportedly, Ray wanted to use a more poetic style of speech, but Quinn apparently preferred this crude jabber. (I’m sure it made it easier to memorize his lines, if nothing else.) At its worst, the film imagines the Inuit as cheery simpletons—Inuk is treated like an overbearing puppy in one particularly uncomfortable scene—and the ill-advised treatment of language scarcely helps on this front.

Fortunately, everything we understand about this story shifts radically midway through the film. Inuk readies to throw his spear at a polar bear, but as the animal rears up it is laid low by some unknown thunder. Not only is this the first appearance of a rifle in the film, but it is also the first indication that the story is taking place in the modern Arctic and not some immortal, snow-covered Eden. The horror of that realization would be meaningless were it not preceded by nearly 40 minutes of fumbling Inuit bedroom farce. The film’s flaws are tangled up in its greatest strengths, and Ray rarely flinches before the brutality of Arctic life. Indeed, he allies himself so closely to the Inuit perspective that viewers may scarcely recognize western society when it finally appears. Ray isn’t showing us an alien culture so much as alienating us from our own culture—a gambit that becomes clear only once Inuk has been captured by two troopers for his part in accidentally killing a man. Compliant but confused, the hunter wonders why he must be dragged across the wasteland just to be put on trial and hanged. Why not shoot him now and save the trouble? One of the troopers, clearly unaware of the absurdity of his own words, merely says it is what their laws require. At that moment, it is tempting to imagine a different film, where the Inuit speak beautiful, flowing English while the westerners communicate in harsh, incomprehensible gibberish.

Ray surely must have seen a mirror of himself in this story of an outsider brought into contact with an unyielding system far beyond his control or comprehension. Seduced by the baubles of the modern world, Inuk is drawn deeper and deeper into this culture until it becomes clear that he will be destroyed by it. Alcohol unsettles him; the jukebox blares at him like an air-raid siren. His wish to please the White Man overrides everything, even his need to care for his family. In his own land, where he thrives effortlessly while the troopers stupidly stumble into every threat, he is a prisoner. He cannot reason with the White Man because his reason is not their reason. His name is written down in a book, he is told, and it will remain there long after everyone else is dead. But one of the troopers, grateful to Inuk for saving his life, offers to report him dead and erase his name from the book in an implausible gesture of kindness. Inuk is granted the rare opportunity to return to his Arctic idyll, as if he had never encountered the trading post or its gaudy trinkets. He is allowed to remain free and untouched by civilization, but only if he no longer exists. With the wooden buildings of the fort slowly creeping closer along the horizon, oblivion is the only sanctuary for the innocent now.