Monday, December 20, 2010

Gremlins 2: The New Batch


Joe Dante has a brief vocal cameo in Gremlins 2: The New Batch as a television director, but the role he was really born to play was mad scientist. He should be in some 1950s horror film, where all the monsters are rubber and dry ice, and everyone still screams no matter how fake they look. Until he perfects his time machine, he’ll always be a man slightly out of time, but that’s what makes him such an effective satirist. He’s just slightly out of sync with reality. And Gremlins 2 is one of Dr. Dante’s more devilish experiments, an imagined world where Hulk Hogan exists alongside Rambo, while Batman shares a room with Alvin and the Chipmunks and Bugs Bunny introduces a story that includes characters based on Grandpa Munster and Miss Piggy. This is the quest for a unified theory of pop culture.

The film begins with Bugs Bunny and Daffy Duck squabbling over who gets to ride the Warner Bros. shield. It’s a characteristically cheeky move on Dante’s part, a sly feint that momentarily confuses the audience. Did we pick up the wrong movie? The reassuring chirps and squeals of little Gizmo soon come along to set us straight, so quickly that we don’t even realize Dante just tricked us into staring at the Warner Bros. logo for a good minute. Not that he's being a good company man here. He's just reminding us who signs the cheques. Beneath all of the film’s haphazard pop-culture references, there is some semblance of order after all. There is indeed a place where Bugs Bunny and Gizmo can plausibly and peacefully co-exist—on a legal document in some lawyer’s office listing the intellectual property of Warner Bros. Entertainment, Inc.

Dante is tuned in to the signals that clutter the air. The film feels like 50 different television channels playing at once: pure buzzing information overload. Do you want narrative cohesion? Do not look here. The film is not the story, but the nonsense that flies above it like a flock of well-fed pigeons (no one escapes untarnished). The only unity in all this chaos is the monolithic corporate order that underwrites the proceedings, from the familiar shield at the beginning to the film’s fictional Clamp empire, which swallows up everything in sight and spits out a newer, shinier, crappier version of the world it is devouring. It’s an awful reality, and all we can do is live in, whether we’re eternally guileless Billy, who deals with the devil as honourably as one can or tenacious Grandpa Fred, a washed-up horror-movie host who seizes hold of the Gremlin crisis to become the reporter he always wanted to be.

The anarchic energy found only briefly in the original—mostly in the debauched all-Gremlin party in the town bar—takes over the sequel. The wildest parts of Dante’s imagination are given free rein, to good effect. All of the references may threaten to overwhelm the film, but the director is keen on pushing towards the breaking point. There’s even a mid-film interruption where the Gremlins take over the projection room and threaten to put on Snow White and the Seven Dwarves. Luckily, Hulk Hogan is in the audience—one ripped yellow tank top later and we’re back on track. The film abounds in scattershot satire aimed at the media and corporate culture; every scene is rife with parodies and homages, surprising visual conceits and ridiculous puns (two characters meet in a chic Canadian restaurant which seemingly exists only to provide an excuse for a chocolate moose gag).

Unlike the first Gremlins, this film doesn’t really have anything lucid to say about the world, preferring to echo the noise of modern culture rather than trying to shout above the din. This is less a coherent story than a foundation for sight gags. But if anything, it’s superior to the original. This is a lesson in kamikaze sequel-making at its finest. The small-town hokiness of the first film is roundly mocked, while the normal expectations of a sequel are avoided (cute little Gizmo spends much of the film being tortured instead of making cooing sounds and puppy-eyes for the camera). Dante dive-bombs the original, blasting it out of our memories and making the possibility of further sequels all but inconceivable. Could you follow this mess with anything other than a broom?

Monday, December 13, 2010

Gremlins


In hindsight, I have no one to blame but myself. After weeks of hectoring questions, I found myself frustrated and panicked. I didn’t know what to say anymore. What do you want? I don’t want anything. No, what do you want? Finally, I broke down and blurted out a confession, grabbing whatever word was closest to the front of my brain, if only to put an end to this Kafkaesque farce. In the end, they were not fishing for a specific fact. They simply wanted me to admit to something, anything. And that’s the story of how I got a blender for Christmas.

Now, I haven’t gotten the blender quite yet, but its presence is all but assured beneath that Christmas tree—courtesy of my mother, who for weeks demanded that I tell her what I want for Christmas, even though I truthfully could think of very little that I needed or desired. The whole ridiculous game feels mildly sinister, and I can’t help but suspect I have contributed in some small way to the continued global dominance of the American military-industrial crap complex. Do you ever wonder if our whole civilization stays afloat due largely to a sea of ostensibly useful kitchen appliances? I certainly do. If people were to rise up and start chopping their onions by hand, would the last teetering fragments of our broken economy finally collapse into the abyss?

Paranoid ranting? Just shut up and get yourself a goddamn Magic Bullet and make me some delicious salsa in three seconds, you say? The defense begs to differ, and would like to call to the stand its chief witness: Gremlins, that 1984 yuletide classic depicting the complex relationship between mass-marketed movie toys and the people who love them.

The person in question is Billy, a hard-working bank clerk supporting his inept inventor father. The toy is a little creature called a mogwai, which father brings home to Billy as Christmas gift. That’s our introduction to Gizmo, the original Gremlin and an atom bomb of sweetie-pie adorability, a godless mixture of Ewok and Tribble. Defy him if you can. (You can’t.) But if you can get past the ready-to-be-merchandised qualities of the film, there’s actually a lot of bleakness lurking around here. Yes, obviously, this is a silly film, but there’s also a dark, strangely serious aspect to it as well. It sets out to remind us how truly depressing and downright awful the holidays can sometimes be.

The film takes perverse pleasure in reminding us of the lonely few. “While everybody else are opening up their presents, they’re opening up their wrists,” say the sulky, proto-emo Kate, Billy’s love interest. Turns out her father died in a freak chimney accident on Christmas Eve, dressed as Santa and loaded with presents. No, Virginia, there isn’t a Santa Claus. He broke his neck bringing presents FOR YOU.

Amazingly, this was written by Chris Columbus, whose career in Christmas films would trace a descending arc from this point, moving on to Home Alone before hitting bottom with the odious Christmas with the Kranks. Much credit for this film’s sharpness lies with director Joe Dante, a cartoon satirist with a keen eye. Aside from crafting moments of skewed beauty out of this deformed kid’s movie—dig the lovely use of both sides of a movie screen featuring Snow White and the Seven Dwarfs—Dante gives the film a bit of sting simply by making the violence as convincing as the comedy.


There’s something rather satisfying in seeing Billy’s mother kill the evil Gremlins with the aid of a variety of kitchen tools, most notably the microwave she uses to explode one of her tormentors. The anti-social eight-year-old boy in all of us is engaged by the prospect of blowing up things in the microwave, while the middle-aged parent no doubt appreciates the efficiency of the appliance (mere seconds until your enemies are reduced to goo). Such is the ambivalence of the sleekly modern kitchen. Does that microwave make cooking as easy as pressing a button? Will a Mix Master change your life? If you’re beset by little nattering Chinese demons, the answer to these questions just may be yes.

Like our own appetites, the demons are quite harmless when held in check, but dangerous once turned loose. Rules—broken as soon as possible—are created to keep the demons under control. Gizmo is the good child, always well behaved, but the other Gremlins are like greedy little brats, devouring everything in sight and always demanding more. If you’ve seen Dante’s Matinee—and you should, it’s excellent—you might recognize the crowd of Gremlins in the movie theatre throwing popcorn around, screaming and laughing. That same scene reappears in Matinee, but the monsters have now been replaced with children. Hard to say which version is more terrifying.

But the Gremlins aren’t just naughty children. The film uses them as all-purpose signifiers of mayhem. Problem with your car? Gremlins. Television signal fuzzy? Gremlins. There’s an anti-consumer rant going on here, but it’s not about how we’re too greedy—it’s about how what we consume is crap. This is the joke behind Billy’s father and all his ridiculous inventions. He’s essentially creating things that don’t work to fulfill needs no one has. His smokeless ashtray spews smoke thicker than a tire fire. His coffee machine spits out a hearty caffeinated gelatin. His juicer simply spits, period. Who asked for this garbage?

This applies to the Gremlins as well—they’re just as much useless gizmos as any of the other inventions, and like anything mass-produced, quality declines quickly. The first Gremlin, Gizmo, is a wonderful novelty. But the next batch is rowdier, less cute, and just not as good, frankly. The awful truth of advanced consumer society is that producing junk is better than producing quality, because junk encourages more consumption while quality satisfies demand (always a bad thing when your whole economy rests on producing more than you can ever need).

This is the dark side of Christmas giving— pointless novelties, dubious devices, all waiting for us as we begin to consume and consume around the clock. The season creates appetites not based in hunger but habit, demands without necessity. We ask for things not because we need or even want them, but because we’re expected to ask for things. And rising up to meet this useless demand is equally useless supply, an army of crap invading our cupboards and closets through hundreds of gift-wrapped Trojan horses.

My mother was very insistent that I tell her what I want for Christmas. I was hesitant—what if I don’t want anything? What if I’m satisfied with what I’ve got? Well, tough luck, because this woman is wrapping something so I damn well better tell her what it is. I suggested a blender, and now I can see that appliance’s whole life stretched out before me, from beneath the Christmas tree to the back of my cupboard to a dumpster years from now when I finally get sick of it taking up space. Imagine my horror upon re-watching Gremlins and seeing myself in it—not in earnest Billy, or mopey Kate, or even harmless Gizmo, but in those little green goblins, gnawing their way through life.

Wednesday, December 8, 2010

The Furies


Few directors took so strongly to heart the mythical undertones of the western as Anthony Mann. His films are not nation-building legends (looking at you, John Ford), but tragic myths of cruelty and longing, more concerned with tearing apart individuals than building up communities. Sometimes they are the twilight of the gods (Man of the West), and other times tin-plated Passion plays (The Naked Spur), but they rarely explore a specifically American mythology. Dress up his characters in togas or robes, and the action could be transplanted two thousand years in the past without a hitch.

The Furies makes its connections to Greek lore fairly explicit—right there in the title, see—and it’s tempting to view the whole thing as a cattle-baron epic starring Zeus and Hera (if Zeus and Hera were a borderline incestuous father-daughter pair instead of bickering married couple, that is). Like Greek gods, T.C. Jeffords (Walter Huston) and his daughter Vance (Barbara Stanwyck) seem to exist on a different plane than the mere mortals that serve as pawns in their games. Both glow with an inhuman will. It’s there when a wrecked T.C. asks his bride for money, and in the face of rejection still drinks a toast to her—and means it. It’s there when a heartbroken Vance cries about losing the only man who ever hit her, and you see that she makes no distinctions between violence and love.

Out on the plains of New Mexico in 1870, perhaps such distinctions are a hopeless luxury, better suited to well-heeled eastern types than gruff cattlemen (and women). T.C. has built up his ranch from nothing but blood, sweat and tears—just not necessarily his own. Vance preens for daddy like a little princess, but she’s perfectly willing to play rough as well. Seemingly just to irritate T.C., she courts the revenge-seeking son of one of her father’s victims, although it later occurs to her to fall in love with the man. She willfully defies her father whenever it suits her, which is about every five minutes.

These being intemperate folk, defiance can take some rather extravagant forms. T.C. threatens his daughter’s position on the farm by bringing home a Washington-bred fiancĂ©, a society dame given to genteel political maneuvering. When the wicked stepmother dares to come between daughter and daddy dearest, the fairytale turns more Grimm than Disney, and suddenly the baffled matron has a pair of scissors stuck in her face.

Understandably, T.C. is annoyed at the permanent disfiguration of his bride, but he’s also been blind to how Vance’s efforts are the only thing keeping the ranch afloat despite his profligate ways. The man has handed out so many IOUs they’ve become a currency in the county (all sporting an image of Vance, as if T.C. were slowly spending away his daughter’s love for him). One bad turn deserves another, so T.C. hangs Vance’s only friend, as well as the only decent man who ever loved her—a Mexican squatter named Juan who has survived on the land thanks only to Vance’s influence over her father.

The hanging is a thing of beauty, a shadow play lit only by a thin sliver of light between ground and sky (the film may not be a showcase for the masterful use of landscape that would mark Mann’s later westerns, but it’s a gorgeous example of western noir). The scene is pure theatre, clearly staged to humble Vance. But she refuses to give in, and sets about to destroying her father by yanking the ranch right out from under him.

Given how casually T.C. courts disaster, you start to think he wants his daughter to take away the ranch. He approaches each calamity with a weary shrug and a sigh, as if he were finally about to be crushed, but he always walks away with a skip and a grin—failure is the man’s greatest source of energy, apparently (Huston performs some masterful emotional sleight-of-hand in conveying these shifting moods). But the daughter is no less perverse, and she seems to understand on some level that to defy her father is to prove her love (she treats his dying wish like a private joke between the two, cheerfully ignoring it). In Vance, T.C. has very carefully crafted the engine of his defeat, and it may be his greatest triumph. What would have happened had he survived on the ranch? Poverty, decline, stagnation. There is no crueler fate for a god than to become a mere man.

Thursday, November 25, 2010

Pistol Opera


In the world of Pistol Opera, there seem to be only two types of people: assassins, and their victims. And among the assassins, the greatest and most feared is Hundred Eyes, who sees everything. The calling card of this killer is a single shot through the back of the skull, piercing the brain in just the right spot to produce a smile on the corpse’s face. A fitting poetic touch for Seijun Suzuki’s immaculately shot and incoherently told film, which turns all violence into a kind of performance art. With death reduced to harmless prettiness, who wouldn't greet it with a grin?

The plot could have been stolen from some forgotten B-movie (in a sense it was, being loosely derived from Suzuki’s own 1967 Branded to Kill); the style would make the avant-garde blush. Good luck making sense out of any of this. We’ve got a female assassin named Stray Cat, ranked No. 3 by an unseen guild. She finds herself the target of No. 1 (Hundred Eyes), who is mowing through the rest of the top-ten assassins, wiping out the competition. For the sake of her own survival, Stray Cat must somehow lure Hundred Eyes out of hiding and defeat the great killer.

People die. Sometimes they reappear. Narrative cul-de-sacs are everywhere. The film periodically stops—not that it ever really builds up much momentum to begin with—for characters to tell us about their dreams. The final shoot-out occurs on a sound stage made up in pseudo-Grecian style, filled with savage slave-mutes wielding battle-axes. Do not ask why. Why does someone drop their pants and start pissing in the street? Why does someone wander the grocery store muttering, over and over, “I’m Blanche Dubois”? Sometimes there is no reason. They’re just fucking crazy.

Yet we should be careful to distinguish—this may be madness, but there is nothing manic about it. This assassination tango is violence devoid of viscera. Viewers expecting the usual kinetic kick of cinematic violence will likely be baffled by Suzuki’s languid style. When someone is shot in the back, they do not jolt or spasm. They merely pause, as if to contemplate the bullet breaking the skin, and then gracefully collapse. When a woman is shot while diving into a pool, the water turns deep red—except directly around her, where it remains a serene, untouched shade of blue. One of the assassins, No. 5 according to the latest quarterly report, is aptly named Painless Surgeon and never loses a drop of blood, even when repeatedly stabbed. For a film filled with so much death, there’s a surprising absence of red outside of the production design (where it abounds in poppy fields and flags).

You can appreciate the aesthetics of Suzuki’s violence, the purity of each gesture and pose. It’s a rare scene that isn’t at least worth a holy-shit-lookit-that double take. But the futility of this violence is also evident in every mannered moment. The position of No. 1 is a dubious prize—all it means is that everyone else is going to be taking shots at you (no wonder No. 1 decides to take out everyone else first). Between the images of mushroom clouds and talk of bloody flags, you can sense an underlying repulsion towards the pageantry of violence, although perhaps not a lucid argument. I’m not saying the film makes sense, but there’s at least a coherent nihilism in its final howling outburst of “Idiot!”

By that point, frustrated viewers may echo the sentiment, but the film is curiously affecting in its maddening way. I’m drawn to the old woman’s strange baroque-poetic description of her dream about a giant goldfish dying on a beach, its scales catching the light of the setting sun and turning decay into a beautiful sight. And then night falls, and the beauty disappears in the dark, and yet, the old woman says, still there is something comforting about living so close to death. Befitting a film made by a 78-year-old, Pistol Opera possesses a benign fascination with death, exploring its beauty and discovering comfort in the banality of its repetition. Suzuki does not tremble before it, possessing a calm mind and steady hand—a painless surgeon draining the blood from the greatest terror.

Monday, November 22, 2010

Millennium Actress


Dense yet graceful, Satoshi Kon’s 2001 anime masterpiece Millennium Actress bursts with sublime possibility. It is both a meditation on aging in film and the timelessness of the medium. It contemplates the power of fantasy to overwrite life even as it suggests all our stories are but our own lives in disguise. The richness of this film comes from its imaginative juxtapositions, which take us from a snowy field to the surface of the moon in a single step (that’s one small step, indeed). With a single tumble, we can fall from a samurai fight into a prison in Kyoto.

Kon blends together reality and fantasy in the story of Chiyoko, a beloved actress-turned-recluse recounting her life to Genya, a documentary interviewer and doting fan. As a young girl in the years leading up to the Second World War, she encounters an artist running from the police. The man gives her a key to hold for him, promising to meet her again the next day. But the promise goes unfulfilled, and she spends the rest of her life clutching that key and searching for the man across a millennia’s worth of film fantasies stretching from medieval Japan to the depths of space.

Yet the core of these stories remains Chiyoko’s search for that one man, uniting the disparate places and times into a single thread. This is a purely cinematic fable, one that makes full use of film’s ability to collapse thousands of miles and years into the blink of a single cut. The boundaries between reality and imagination are buried beneath the layers of stories upon stories. Kon’s game involves making Chiyoko’s memories and films interchangeable. When she pleads, “I’m sure he’s around here,” you don’t quite know if she’s speaking as a character or herself.

Kon exalts film’s capacity for truthful illusion. You can’t tell Chiyoko’s real life from her films because the distinction is irrelevant. True, she spends her life chasing a phantom, but who’s to say this robs her life of meaning? If anything, this is precisely her life’s meaning. Are we any different, those of us who have invested so much of our hearts in following the lives of these ghostly lights upon the screen?

Monday, November 15, 2010

Marwencol


One night, after leaving a bar, Mark Hogancamp would be savagely beaten by five strangers. He was comatose for over a week and awoke permanently damaged, forced to learn how to live again like a child just born. Indeed, he was a child, in certain regards. He had to learn how to write again, how to interact with other people. But most significantly, he had to learn who he was again—his memory of life before the accident had vanished, reduced to a few incomprehensible snapshots of lost moments. It was as if, Mark explains, “they kicked the memories out of my head.”

Marwencol, a fascinating and moving documentary from director Jeff Malmberg, explores Mark’s unique form of self-therapy. Struggling to find an outlet for his grief and anger, Mark constructs Marwencol, a Belgian town during the Second World War populated by Barbie dolls and miniature models representing his friends and family. Mark’s doll stand-in—an American soldier—discovers the town deserted, save for 27 women who avoided the Nazi purges. Unsurprisingly, he chooses to stay as de facto leader of the Barbie tribe, setting up a bar for passing soldiers looking to relax with a beer or two while watching one of the nightly catfights held for entertainment (don’t worry, Mark explains, all catfights are staged).

Much like a child at play with his toys, Mark invests the figures of Marwencol with a great seriousness (you can see for yourself on the film's website, which features a large selection of Mark's work). When he speaks of them, he speaks as if they were real. What happens to them really happens, at least in Mark’s telling. He takes photographs of these miniaturized backyard sagas—entire boxes filled with snapshots chronicling the history of Marwencol—until a neighbouring photographer discovers the man’s unique talent and brings it to the attention of the New York art world, where an eager cult following awaits. Little wonder—the photographs are beautiful. There’s no glibness in Mark’s scenes. The dolls move in the photographs much like real people, with expressive gestures and tragic weight. They live and they die, often violently.

Malmberg has given the film something of a redemptive arc—we follow Mark’s anxiety over his ultimately successful first gallery showing in New York—but the town casts a melancholy shadow. Mark not only invests Marwencol with his trauma, but also his loneliness. He craves companionship so nakedly it can almost be embarrassing (at one point, noting the marital status of a coworker, he sighs loudly, visibly disappointed). The dolls mediate Mark’s romantic frustrations, allowing him to build relationships where he cannot in real life.

In a certain sense, Mark is simply building up a world to take the place of the memories he lost, but the past finds its way into Marwencol, often in surprising fashion. In order to gain intimate access to the rich world contained within the Mark’s imagination, the film clings to his perspective, with the side effect being that we know as little of his past as he does. What does come out is that he was once married (where she went, we never learn), an amateur artist, and a drunk.

Remarkably, Mark has not touched a drop of alcohol since the attack. It’s as if he were a new person built out of the fragments of the old, with pieces missing. “I can’t remember what it tastes like,” he says impassively as he looks at a wall of liquor bottles at the pub where he works part-time in real life. And yet in his fantasy world, a determined gang of Nazis looking for Mark’s bar disturbs the peace of Marwencol. “Gimme a drink!” Mark rages for the camera, telling us how the Nazis cry out—how he once cried out, in his past life—while searching for booze.

So they capture his stand-in, and they torture him. One Nazi leaves a scar on the right side of his face—where he was most damaged after the assault, Mark notes—but he won’t tell. Another character is killed in a church, refusing to squeal. The town becomes a space for Mark’s anxiety over his drunken past to surface, and the storyline reveals a deep fear over this forgotten part of his self. If he were to recover his memory, would he recover his alcoholism as well? In glimpses of Mark’s old art, there is a self-portrait: Mark tied to a wooden post, shirtless, while a woman scars him with a knife. It is disturbingly echoed in the photograph of Mark’s stand-in, strapped to a post in the church, under the knife once again. There is continuity between the two halves of this man, buried however deeply.

Doll Mark is rescued this time, you’ll be thankful to hear (by the beguiling Belgian witch of Marwencol, who owns a time machine built out of the VCR that ate Mark’s favourite porno tape). But there’s something very poignant at work here beyond the fanciful escapes and surprise plot twists—a tragedy acted out with children’s toys, Shakespeare performed by Barbie dolls. At first, the town allowed Mark to imagine himself whole and healthy and loved. In the film’s crushing final moments, we see that this dream of a perfect self is no longer possible, as Mark’s stand-in inches closer to his real scars, both physical and emotional. This fantasy world accumulates sorrows of its own, until it is at last no longer an escape from reality, but rather a mirror of it.

Sunday, October 31, 2010

The Devil is a Woman


“To reality one should prefer the illusion of reality.” So said Josef von Sternberg, whose films bear the proof of this philosophy in their carefully sculpted worlds, typically crafted entirely in studio settings where Sternberg was free to indulge the exacting whims of his tyrannical imagination. The Devil is a Woman, his final collaboration with Marlene Dietrich, is no different. Set in turn-of-the-century Spain during carnival, the film is fittingly raucous, but with melancholy and violence behind its revelries. Free-spirited mobs dancing through air thick with balloons and streamers, giving way to empty streets where the streamers now reveal themselves as cobwebs, swamping our protagonist Antonio in desire and memory. All the settings, the lights, the costumes, are designed to drive us straight to the face of Dietrich, her mature eyes and childish mouth, those meticulously drawn features. At times, she seems the only real thing in this fantastic world. In Luis Bunuel’s no-less-masterful That Obscure Object of Desire (based on the same Pierre Louys novel), Dietrich’s character Concha is played by two actresses, emphasizing the fundamental capriciousness of the woman, and her unobtainable and indefinite essence. But here, all that is needed is Dietrich. Her smile shakes the world.

Considering the title, the film might at first appear like some musty old-world misogyny, but the sympathy of the story is clearly with Dietrich and not the pompous, frail male egos that frame her (“You’ve always mistaken your vanity for love,” she tells one, demolishing her entire suite of suitors/tormentors in a single blow). She draws them near and pushes them away, but it’s clear she’s just a woman looking to survive while adding interest to her assets. Her last line—“I used to work in a cigarette factory”—says it all. “I began with nothing, but now look at me.” And while she needs the men to climb out of her humble beginnings, it’s also clear that giving herself entirely to one would destroy everything she has worked for. None of the men are satisfied with this state—preferring, perhaps, a reality to the illusion she offers—and so she dispatches each in turn. But how startling to see the final shot set not in one of Sternberg’s studio sets, but the real world, where a carriage drives Concha not deeper into the tyrant’s dreams but out of them. A final bittersweet parting between director and star—she is banished from the dreamland, but at last free, free to go where you see not through a veil of rain and streamers, leaves and lace, but clearly, in harsh, unyielding light.